Perhaps only non-GB, non-special buildings could be auto-removed. Now let's say one of those times you forget to place your Arc in the new layout and hammer the confirmation. are you sure?" and since you're used to it you hammer yes. For instance let's say you get used to not including a few unimportant items like roads and stuff and getting a confirmation window "you're going to sell X items if you commit this layout. I agree that they could work on better support for not keeping everything in your current layout - though since the consequences of removing an item when you want to commit the layout can be rather drastic I have no idea of a good way to integrate it. I am however probably a minority in this now as almost every well-developed city is 90%+ GBs and event buildings that aren't so easy to "just delete". I'd love to switch between various modes with different non-premium buildings "X Age GvG layout, 1 hr supply quest layout, etc, etc". I agree that multiple drafts in the reconstruction tool would be a big positive. With a city planner tool one should be able to redesign (position of buildings etc.) one’s city which is a totally different intake compared to the current in-game tool. ![]() Currently there is no mechanism to save drafts for a new city lay-out, which would be a huge improvement imho. The current in-game tool is NO planning tool, it is just a convenience tool for temporarily storing buildings, before putting them back.I would very much like to have a city planner tool (preferrably in-game), because the current in-game tool for redesigning a city is just not sufficient in my opinion: To my knowledge my proposal does not open up possible exploits or make it possible for players to cheat. I could place mock-ups here, but I’m afraid those would be considered inappropriate, since these would derive from a 3rd party source.Īs far as I can see, there would be no impact on other game features. having a list of all buildings in one column and next to that a large lay-out field for designing a city. It would be a tool where one can try out new city lay-outs. BUT: What would be the best lay-out? Currently there is no in-game tool to help one deciding on what would be the best lay-out for one’s city. The current in-game tool is NO planning tool, it is just a convenience tool for temporarily storing buildings, before putting them back. Is this idea similar to one that has been previously suggested? Have you checked the Ideas section for the same idea posted by someone else? This should include all buildings of any age as well as expansions. If you are up for it, you can fight for them and lead your troops into epic, 3D-animated battles against powerful opponents.A (preferrably in-game) city planner tool where one can design new lay-outs for a city. Every type of Relic can boost the production of a certain good – which ones will you specialize in?Įach Province features eight Encounters, where you will meet different people and characters who will try to trade their Relics with you.īut negotiating is not the only option to get your hands on these precious rewards. Establishing good relationships will assure you of their support and grant fee-free trading conditions.Īcquire the Relics and gain access to the magical knowledge of the remote ancestors of Elvenar. Ancient magic Relics that were forgotten for thousands of years rise to the surface and are waiting for you to find and collect them in the endless Provinces surrounding your city.Įxplore the world of Elvenar, make your name and become well-known among your neighbors!ĭiscover the cities of other players, interact and socialize with them. With the comeback of the glorious Elvenar, a new era draws near!Įlvenar’s wasteland begins to flourish again, turning back into the thriving region it was many millennia ago.
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