Some tracks are slightly different in the NTSC version, most notably Fault Zone and Fin to Feather. Track titles and order are based on the VGM packs from Project2612 and Zophar's Domain. All tracks were recorded from within the game by using the sound test available in the debug menu. All tracks were recorded at 96 KHz 24-bit using a Sound BlasterX G5 sound card and the stereo headphones jack located at the front of the Mega Drive. This soundtrack was recorded from a real SEGA Mega Drive (PAL, Model 1, VA4) using a Mega Everdrive X3 cartridge. Music Composer: Andy Armer, Attila Dobos, David Javelosa, András Magyari It does not include homebrew games, which are documented at the list of Dreamcast homebrew games, and does not include any cancelled games, which are documented at the list of cancelled Dreamcast games.Title: Ecco: The Tides of Time / Ecco: Les Marées du Temps This list documents all games officially released for the Dreamcast. The final first-party game for the Dreamcast was Puyo Puyo Fever, released as a Japanese exclusive on February 24, 2004. Software largely trickled to a stop by 2002, though the Dreamcast's final licensed game on GD-ROM was Karous, released only in Japan on March 8, 2007, nearly coinciding with the end of GD-ROM production the previous month. Sega discontinued the Dreamcast's hardware in March 2001, and software support quickly dwindled as a result. It also inaugurated the Console Wars of the 1990s. American third-party publisher Electronic Arts, which had extensively supported Sega's prior consoles beginning with the Sega Genesis, elected not to develop games for the Dreamcast due to a dispute with Sega over licensing. Released in 1989, the Sega Genesis heralded the coming of the 16-bit era. Plus, since the Dreamcast's hardware used parts similar to those found in personal computers (PCs) of the era, specifically ones with Pentium II and III processors, it also saw a handful of ports of PC games. Due to the similarity of the Dreamcast's hardware with Sega's own New Arcade Operation Machine Idea (NAOMI) arcade board, it saw several near-identical ports of arcade games. The European introduction was originally going to feature 10 launch titles, but the list increased to 15 as its delay from the original September 23 launch date allowed the inclusion of a handful of additional titles. The North American debut featured 19 launch titles, which included highly anticipated ones such as Sonic Adventure, Soulcalibur, and NFL 2K. The Dreamcast's initial release in Japan had four launch titles, which were Virtua Fighter 3tb, Pen Pen TriIcelon, Godzilla Generations, and July. Furthermore, an exploit in the console's copy protection system via its support for the little-used MIL-CD format effectively allowed users to play many games burned onto CD-Rs, without any hardware modifications. While the higher-capacity DVD-ROM format was available during the console's development, its then-fledgling technology was deemed too expensive to implement at the time, which resulted in ramifications for Sega when competitors such as Sony's PlayStation 2 came to market the Dreamcast was unable to offer DVD movie playback when the general public began switching from VHS to DVD, and its games were unable to take advantage of the DVD's higher storage capacity and lower cost. The Dreamcast itself features regional lockout. The fifth and final home console produced by Sega, the Dreamcast is the successor to the Sega Saturn, whose commercial failure prompted the company to release it only four years after its predecessor's initial release.Īll licensed games for the Dreamcast were released on the GD-ROM format, a proprietary CD-based optical disc format jointly developed by Sega and Yamaha Corporation that was capable of storing up to 1 GB of data. The first of the sixth generation of video game consoles, it was released in Japan on November 27, 1998, in North America on September 9, 1999, and in Europe on October 14, 1999. The Dreamcast is a home video game console developed and sold by Sega.
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